F8 Conference VR Schedule Announced: Increased Share of VR Social and WebVR Sharing

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F8 Conference VR Schedule Announcement: Increased Share of VR Social and WebVR Shares from Baidu VR

Although the infringement dispute between Oculus and Zenimax was eventually suspended by Oculus with a fine of 500 million U.S. dollars, this did not affect Oculus’s parent company Facebook’s determination to promote VR development. A few days ago, Facebook officially announced that the F8 conference has been opened for registration and announced a series of conference schedules and keynote speeches, including many speeches involving VR.

Facebook's annual F8 Developer Conference will be held in April. At this conference, Facebook will take us with a glimpse of the future of technology and how they are "connected to the world through product and innovation." At last year's F8 conference, Zuckerberg established ambitions for AI, VR, and AR for the next decade. It is necessary to connect the Internet to all corners of the world and build a world where AI, VR, and AR are popular.

Facebook showed us the Oculus product roadmap, which shows us aspects of future VR products in various aspects, including field of view, image quality, depth of field, dynamic range, and product appearance. At the same time, they also released a set of 3D panoramic camera design - Surround 360.

The Oculus product roadmap at F8 last year

In 2017, with the launch of various types of VR devices, the content is undoubtedly the focus of force. On Facebook’s published agenda, we can see that VR content production is the focus of sharing.

Xiao Bian has organized these schedules. The following are all local time in the United States.

April 18

13:00 How to Write a Story Well in VR

Theme introduction: Learn with the world's top VR film makers to create the essential things for a stunning VR experience. Whether you are shooting live 360-degree video or live content rendering, these tips will help you get real-world experience from cutting-edge VR productions.

Guests: Colum Slevin (Oculus Content Manager), Félix Lajeunesse (Co-Founder and Creative Director of Felix & Paul Studios), Yasmin Elayat (Creative Director of Scatter), Eliza McNitt (Director of Film and VR).

14:00 WebVR: How Developers Develop Multi-Platform Supported VR Content

Topic introduction: Web-based development tools like React VR make it easier for developers to create content and support multiple platforms. Take a look at the potential of React VR in multiple vertical areas such as travel, news, shopping, and more.

Guest: Michael Antonov (Oculus Principal Software Architect), Andrew Mo (Oculus Product Manager)

17:00 Everyone can do VR experience

Topic introduction: Learn how to develop a VR experience and how to turn an innovative concept into an early product. Learn how to deal with actions in VR by gaining various skills and tips.

Guests: Megan Summers (Facebook Global Product Leader), Yelena Rachitsky (Oculus Executive Producer), Julia Sourikoff (Tool of North America VR Director), Christina Heller (VR Playhouse CEO), Ryan Horrigan (Felix and Paul Studios COO)

Add Social Factors to Your VR App

Theme introduction: Interactive and interesting social experiences will greatly promote consumer immersion in VR. This presentation will focus primarily on adding the features of the API and Oculus for the social dimension to your designed applications, including the Avatar SDK, VoIP, Invite, and Oculus Rooms.

Guest: Mike Howard, Lauren Vegter (Oculus Product Manager)

April 19

12:30 Creating social in VR

Theme introduction: The realization of socialization in VR needs to face a series of challenges, from avoiding the “Terror Valley Effect” virtual portrait design to deciding which tools and spaces can best interact.

Guest: Mike Booth (Facebook Product Manager)

Lessons learned from VR games

Topic introduction: We will share the difficulties encountered by engineers in VR development and explain how to overcome these difficulties through practical experience and case analysis. Participants can share from code, tools, design skills, and more.

Guest: Chris Pruett (Oculus Design Manager)

13:30 Creating VR Social Experience

Theme introduction: The development of VR social networking is a new field, and choosing the right tools and methods will do more with less. We will share the best practical experience in creating a VR experience. ,

Guests: Daniel James, Lucy Bradshaw (Facebook Product Manager)

React VR: Using React to Build an Amazing VR Experience

Topic introduction: Learn how to use React VR to build content based on React Native. We will demonstrate some of the VR web applications created with React VR and show how easy it is to use it to create immersive experiences on VR, mobile platforms, and multiple web pages.

Guest: Andrew Imm (Facebook Software Engineer), Mike Armstrong (Oculus/Facebook Software Engineer)

From the above-mentioned agenda, the focus of sharing is not only the video and games that are more concerned about, but also VR social networking and WebVR. However, we will wait and see if there will be any blunders in the General Assembly. If you want to go to the site, you can search the official website to register.

SFP Module

SFP (Small Form-factor Pluggable) can be simply understood as an upgraded version of GBIC. GBIC (abbreviation for Gigabit Interface Converter) is an interface device that converts gigabit electrical signals into optical signals. GBIC is designed to be hot-swappable. GBIC is an interchangeable product that meets international standards. Gigabit switches designed with GBIC interfaces have a large market share due to flexible interchangeability.
GBIC modules are divided into two categories: one is the GBIC module used by ordinary cascade to realize the ordinary connection with other switches; the other is the stack dedicated GBIC module to realize the redundant connection with other switches.
GBIC was basically replaced by SFP for the following reasons:
SFP (Small Form-factor Pluggables) can be simply understood as an upgraded version of GBIC.
SFP module (the volume is reduced by half compared to the GBIC module, and the number of ports can be more than doubled on the same panel.
Because the SFP module is basically the same as GBIC in function, it is also called Mini-GBIC (Mini-GBIC) by some switch manufacturers.
The SFP module further compresses the size and power consumption by putting CDR and electric dispersion compensation outside the module. Used in optical communication applications in telecommunications and data communications. SFP connects the motherboard and optical fiber or UTP cable of network equipment such as switches, routers and other equipment. SFP is an industrial specification supported by some fiber optic component providers.
SFP supports SONET, Gigabit Ethernet, Fiber Channel and some other communication standards. This standard is extended to SFP+, which can support 10.0 Gbit/s transmission rate, including 8 gigabit Fibre Channel and 10GbE. Introduced the optical fiber and copper core version of the SFP+ module version. Compared with the Xenpak, X2 or XFP version of the module, the SFP+ module keeps part of the circuit on the main board instead of the module.

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