Looking at the Future of Mobile Phone-based AR/VR Industry Development from Google Daydream Project

Lei Feng Network (search "Lei Feng Network" public number concerned) : Author Sun Pengyang (known almost dizzarz), Cloud Investment Products Director, concerned about VR / AR field.

With Google launching the Daydream system, the prospect of mobile VR in mobile phones is once again excited in the industry. Unlike the previous high-end positioning of Vive and Oculus, Google currently provides VR products that the average consumer can quickly experience. As a leader in the technology industry, Google has the ability and the drive to turn the Android system into the next generation of VR services, which will push the Android system platform to the next level. From the mobile platform to the next-generation Internet service platform, this is a great temptation for any giant in the industry.

It can even be said that in this Google I/O conference, Google has provided the industry with a new technology direction that is different from the previous VR and AR through the new Android system and the PT (Project Tango). And once again inspired the imagination of the domestic Internet industry and developers. Manufacturers of mobile phone shells in many industries also appear to have gained new incentives through the emergence of a "daydream" platform. It can be clearly predicted that Google PT, AR, and "Daydreaming" VR will become the most popular concept in the Android field in the recent period of time.

Can mobile VR become the main direction of development in the future? We need to analyze the needs of the industry in more detail and discuss this point at several levels of development, limitations, and key technical points. As the daydreaming platform of the mobile VR system, the biggest innovation is to change the previous way of mobile VR interaction. The new handle can bring more yuan and effective interaction for mobile VR products. The industry can finally throw that stupid touchpad into the garbage dump.

However, the accuracy and duration of the interaction of this kind of handle is seriously doubtful, because it uses a similar inertial handle and is likely to require frequent calibration services. At the same time, the most suitable interaction model for this type of handle-helmet interaction is the established interaction paradigm. In other words, daydreaming offers not a flexible system of free flapping, but an inertial VR handheld dance mat. Using a handle to swing a fixed position to perform the corresponding operation is most likely the most effective means of operation for this type of device. This system only improves the VR interaction and does not improve it. At the same time, the ability of the handle to increase the input of data is also missing, which determines the daydream system is still very limited. It requires highly customized games and applications, waving goodbye to old world content, and unable to embrace text-based Web. As Android's VR portal, it still has a long way to go, let alone improve the market for mobile VR. Potential.

But there is no doubt that the next-generation Android platform will greatly promote the industry development of the VR industry at the current stage, and at the same time, it will have the opportunity to create a brand-new product experience through the combination of different technologies, such as the close integration of daydream systems and PT products. The essence of this model is the integration of video AR products through the technological innovation of the mobile phone industry and the development of computer vision technology. With the help of the mobile phone industry's accumulation of content and teamwork in the field of VR in recent years, it is possible to rapidly integrate daydreams and PT systems to create an AR product that satisfies specific scenarios.

Currently, AR products will gradually enter into specific areas with different functional space segments as technology upgrades and demand breakdowns. For example, for indoor warehousing, medical, document management, equipment management and other data to find matching AR equipment needs, outdoor navigation, data matching (race data update), indoor and outdoor real-time translation (for all dialogues matching subtitles) and other needs, In the case of cell phone ubiquitous networking and Internet feature upgrades, it can be done with mobile phones combined with external devices.

Under this trend, AR-based services based on specific spaces can greatly enhance the experience of existing services. In particular, PT meets the needs of mobile AR products based on positioning and realistic space scenarios, and avoids the traditional mobile phone VR when moving. A series of health risks.

Through the PT system, Android phones quickly scan for a specific space and simply model, and perform corresponding rendering. When this model is combined with mobile VR, we can digitally rebuild any fixed space to meet space-based entertainment and display needs. The real estate and home improvement industry can quickly demonstrate different decoration styles and house features through the model. For medical, retail, media, this combination of space and depth, the use of low-cost AR platform also has a good commercial potential, it can be a good upgrade of the value of the original model.

At the same time, these products also have a good application prospect in the entertainment field. Compared with the VR experience hall requirements for decoration and equipment, the existing market has a better mass base for AR products. This part of the foundation is a market composed of DND players, tabletop gamers, COS players, and war simulations. This market needs to be able to transform the scene and show relevant effects, without being too realistic. Players of this type generally use the models, cards, and rules on specific papers to entertain, even with all the props, and decide the outcome by throwing dice in a fixed scene. Therefore, for such a group of users who are in great demand, have good spending power, and are not demanding in display, there are mainly such devices capable of supporting their entertainment in a specific space, and this field will soon grow into an angry new one. market.

For daydreaming interactive system, in addition to the usual problem of inertia system, designed to handle in the future also need to upgrade. This type of controller, like a remote controller, tries to simulate hand movements by pressing buttons, and the device that the user always holds is a challenge both for the user's learning ability and for the user's physical strength. In the traditional PC field, the user's hands are always relaxed, including the use of a mouse. In the host area, users also use their handles to relax their arms and force their fingers. Nintendo's wii handles fully demonstrated the killing effect of this type of handle after it took off. In the premise of unable to solve the physical threshold of such handles, perhaps the simulated bone structure is placed on the hand, so that the user can obtain more gestures and grasping interaction capabilities, and when relaxed can be nothing, it will be a Very good solution.

The idea that Microsoft proposed to use Hololens and Oculus under Windows to bring users in AR and VR environments to a single space at any time completely broke the limitations of the display space . Real space and virtual space have become part of the functional scene. Users can seamlessly enter any area in need to solve problems. This is a great liberation for the user, especially the increasingly rapid development of robots today, "everything online is everywhere" for the first time human beings have become a possibility. This will be an industrial revolution that promotes the entire human society and transforms the structure of social organizations. In this revolution Andoid also demonstrated a possibility different from the "Windows program", that is, through Android as AR, VR entrance, through Google to achieve in different space. As the ability to break the gap between the virtual space and the real space, the two giants that have liberated mankind from the limits of physical distance will develop in the future. It is a very worthwhile thing for consumers to look forward to.

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